Having gone through moving shapes around screen, let’s bring our retro game tutorials up to date by about 10 years and look at sprite sheet animation. If you have been following the series of posts linked below, then this will add to what you have done so far and you will see some things being […]
Continue readingFeeling nostalgic and looking to create your own phone game Snake? This game tutorial will show you how to create it using just a simple text editor and web browser. If you have been following the series of posts linked below, then this will add to what you have done so far and you will […]
Continue readingThis is the 4th post in my Maths In Games series, and this is covering the topic that started this whole series. The day I was working on coding a pinball game and I had to apply Pytagorean Theorem and I had a flash back to my school days where I had to sit through […]
Continue readingThis is the 3rd post in the Maths In Games series. The previous posts have given a very brief overview of some of the ways that maths can be used in computer games. Had algebra been explained to me in school using examples of its use in games, it might have made things more interesting […]
Continue readingIn the last “Maths In Games” post (click here to read Maths In Games Intro), we used X and Y coordinates to place our character on screen. This time we are going to talk about algebra and moving our character around. Algebra is the part of mathematics in which letters and other general symbols are […]
Continue readingThis post and the next few will cover “Maths in Games”. The idea came to me after talking to different friends about their kids in school and how very little has changed over the years. When I was their age I used to sit through Math classes wondering why I would ever need to know […]
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